Tomb raider angel of darkness debacle
![tomb raider angel of darkness debacle tomb raider angel of darkness debacle](https://www.myabandonware.com/media/screenshots/l/lara-croft-tomb-raider-the-angel-of-darkness-kcr/lara-croft-tomb-raider-the-angel-of-darkness_21.jpg)
You might ask why don't they just hire more people? As someone is from a college major with animation and game developing (Yes I know, it's a terrible choice, I regret it), sometime the hardest thing isn't about making game, but to get along with your fellow team developers, this has always been an major issue within many developers, even indie one, lots of project been cancel because the team turn on each others, even Bioware seems to be having this problem recently, which is why I think Todd Howard said they try to keep a small team for better management. Like I get it, New Vegas is my favorite game of all time too, Fallout 4 might getting rid of many role playing element, but it's still a very decent game, you can call it a bad game if you really don't like it fine, but I really can't stand for people calling it " Garbage" and say Bethesda Game Studio are " lazy" for it's design and not fixing bugs, they are made by a rather small developer team, and open world like Skyrim and Fallout 4 were not meant to be made by such a small team, no developer ever want to ship buggy games, It's simply too costly for them to fix every minor bugs they can find while they are understaffed, this has been improve by them overtime, Fallout 4 is far less buggy than Skyrim and Fallout 3.